A downloadable game for Windows and macOS

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Jason Pambuena- Team Lead

Yen Chi Nguyen - Producer

Hunter Drummond - Designer & Producer

Ashley Masuda - Designer

Hung Dung Vu - Lead Programmer & Animator

Darius Friedhof - Audio Engineer/Programmer

Haley Inzunza - Audio Engineer

Nicolas Asakura Miyazaki  - AI Programmer

Nelson Mencos - Music and SFX Composer

Emily Chavez - Violinist

Matthew Shin - 3D Artist & Animator

Anna Park - 3D Artist

Josiah Lomax - Writer

Edem Sedor - 2D Intro Illustrator

   

Winner of IEEE's 2023 Gamesig Student Showcase Special Recognition Award for Most Innovative Audio and User Interface and SGDA's Mini-grant for 2023's Student Games Showcase.

A Kingdom of Corrupted Melody

     From the ashes of the Staccato Kingdom before it, the Soli Kingdom arose like a phoenix, establishing lasting peace and prosperity. Music was at the heart of this kingdom with multiple different boroughs being representative of different Instruments de Musique. The melodies of these boroughs were harmonious and the people were able to finally find happiness after a long period of fighting amongst themselves. The Soli Kingdom was only made possible through the hard work of the Conductor,  who serves as the leader of this Kingdom. 

     When a ghost from the Conductor's past returns to Soli, the hard fight for peace  becomes threatened. A corrupting melody rings throughout the streets, warping the people and architecture into desolate and wicked versions of themselves. The Prodigies of the Orchestral Family serve as the Kingdom's main line of defense against threats of all kinds...yet one by one they too fall to this corruption. That is to say, all but one.

     The Violin Prodigy, known as Maestro "The Guide", returns from a diplomatic mission to a home once glorious and beautiful...now bleak and hideous.  She stands on the large stage of the Great Orchestral Hall with one mission in mind: to purify her home of this vile corruption, to save her fellow Prodigies, and to discover and put a stop to this "ghost" hiding deep within the shadows. 

    


Controls

Controller:

Use the left analog stick to move, and click in on the left analog stick to run.

Use the right analog stick to look around.

Press the Left Trigger to dodge/dash.

Press the Left Shoulder button to toggle lock on on/off.

Press and hold the Right Shoulder to shoot fire your projectile.

Press the Lower Face Button to jump

Press the Top Face Button to change play styles.

Press Start Button to Pause.

Keyboard:

Use the wasd keys to move, and click left shift to run.

Use the mouse to look around.

Press V to dodge/dash.

Press E to toggle lock on on/off.

Press F to change play styles.

Press and hold the left mouse button fire your projectile

Press space to jump.

Press Esc to Pause.

Download

Download NowName your own price

Click download now to get access to the following files:

WeGotCompagnie-Windows-SAGE2024-SEPTEMBER.zip 592 MB
WeGotCompagnie-Mac-SAGE2024-SEPTEMBER.zip 582 MB
WeGotCompagnie-Windows-SAGE2024-JUNE.zip 592 MB
WeGotCompagnie-Mac-SAGE2024-JUNE.zip 889 MB
Windows Build (5-14-2024).zip 591 MB
3.14 WGC Build.zip 606 MB

Development log

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